Asset List/References For VFX

Smoggybeard- Playstation 1 Model (16th of October 2020) https://sketchfab.com/3d-models/playstation-one-cde3de80e796410791b365d2f13c92e6 [Accesssed 7th of December 2022] Poncho – PS1 CD Model (21st of March 2021) https://sketchfab.com/3d-models/ps1-psx-cd-0ea94ab9f9fe4acfb49eabed5a99179d [Accessed 7th of December 2022] Artem P – VHS Player Model (16th of June 2019) https://sketchfab.com/3d-models/vhs-player-dba56aa822254ab7b6be0a6a2735b42f [Accessed 7th of December 2022] Etherlyte – Lava Lamp Model (4th of March 2019) https://sketchfab.com/3d-models/lava-lamp-9a229700b95f44089033c6c9cec0eacc…
Read more

Introduction to VFX & Developing Initial Ideas For My Piece

Overall, I will cover how I created various visual effects In Unreal and the general process of coming up with ideas for the environment/scene in which my visual effects will be featured. This includes a storyboard, animatic and general stuff I did to help develop ideas.  Also, I will show which tools I used in…
Read more

Improving the Sculpt of The Head for my Character (Week 2)

For this week, I tried improving on the sculpt of a head to make it more accurate to what a humanlooks like by using the correct anatomy in ZBrush. Also, for this new model, I have included a neck andshoulders to it. From the front view, you will notice it looks more like a head…
Read more

Introduction To Blockouts and Experimenting with them In Unreal (Week 1)

Introduction Overall, I will cover how I created a blockout of a level using Unreal Engine and how I used various level design principles that I have learnt to make my level blockout more engaging to a player and the tools I used in Unreal engine to help me complete my blockout. What Is a…
Read more

Level Design Analysis

Introduction Overall, This will cover various level design principles that level designers use when creating levels for games or the world they are trying to create. Also, This will be analysing a game to see how it has used various principles and how well it has implemented them. Throughout this analysis will be using various…
Read more

Experimenting In ZBrush and Modelling a Face for a Character (Week 1)

For the first week, I was tasked with just trying to experiment in ZBrush and create something in it, and I decided to try and model a face for a human character as this would be useful since the character I am going to create will be human. Firstly, for the base of this project,…
Read more

Introduction to 3D Character Design and Brief Overview of ZBrush’s User Interface

Overall, I will be covering how I came up with the initial designs for my character and how I translated those designs to be made into a 3D model that I am going to make. I will show how I created a model and which tools I used in ZBrush to accomplish this. When you…
Read more

References List For Level Design Analysis

References List Max Pears (2021) Vantage points in #leveldesign are a great tool for us to allow players to see the level and the objective. Helps the players plan and form strategies #gamedev #gamedesign #indiedev [Twitter] 11 May. Available Online: https://twitter.com/MaxPears/status/1392034300288245760 [Accessed 29/10/22] Tommy Norberg (2020) #leveldesign tip of the day! Corners! We want to break…
Read more

Introduction to Blueprints (Week 3)

Setting Up a Blueprint in your Level To set up a blueprint that you want to use in your level, on the top of the UI, there is an icon for blueprints, and when you click on that, it will open a new window which allows you to create blueprints. The first blueprint that I…
Read more

Character Biography/Brainstorming Initial Ideas For My Character

Padlet Version of My Character Biography (All of the stuff written here is the same as the stuff on my Padlet) https://padlet.com/WalkersCrisps/wjsr3hhazehq4qf What is the Aim of this Character?/ Type of Character that I want to create What I want to achieve with the character that I am going to create is that I want…
Read more