Mouth & Ears Sculpting

Firstly, with the mouth, I added a sphere to my sub tools and sub-divided it by 4 to start adding the details where the mouth would be. I used the dam standard tool and started with a straight line in the middle of the sphere, and this is where the mouth would be and I…
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Final Blockout & Hand Sculpting

Now I will look at the final version of my blockout it doesn’t include all the details yet due to it being a blockout it just has the basic sculpt of the body, and I created it using Zspheres, as mentioned earlier.   The last thing I  needed to add to my model was the…
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Experimenting With Various Blockout Methods

Currently, I have the head sculpted as shown earlier, now I need to create the rest of the body that it will attach to, and I need to make it try and blend with the head, so it looks like it’s all one body instead of separate parts just being attached to each other. So,…
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Overview of the Sequencer and Cine Cameras

What are Cine Cameras and the Sequencer? Cine Cameras are a particular type of camera in Unreal which are specially designed to be used for cinematics instead of gameplay. This is helpful when you want to make cut scenes or just general animations in Unreal, as you could use it for that.  And in my…
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Final Concept For My Piece & The Finished Video

The concept I initially came up with hasn’t changed; however, when developing it, I made some changes to it, such as not just being a general commercial for the console itself. I decided it should focus on one game which is the horror game concept that I came up with earlier, and the reason for…
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Forest Storyboard & Environment

Here is the storyboard for part of the commercial, which will include a forest which will be a made-up horror game for the commercial and the basic idea of how I want the scene to play out, which is that some friends will be on a camping trip and having a conversation around a campfire…
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Creating Fire & Smoke VFX (Week 8)

Creating Fire and Smoke VFX For this week, I was tasked with creating two small VFX In Unreal: smoke and fire. I will include a summary of how I have set up these VFX and their emitters. How I would use this in my environment is that one of these made-up games featured in this…
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Creating a Fog Effect

Another effect I wanted to create was fog in one of my environments. For that environment, I tried to make it look like a horror game such as Silent Hill, so I want to give the environment very dense fog so you won’t be able to see where you’re going clearly, and it makes it…
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Storyboard & Lighting in The Bedroom Environment

Storyboard & Lighting in the Bedroom Environment I drew a storyboard for the commercial I am going to create, and the reason I did this as it would allow me to plan out how I want the commercial to play out, such as what camera angles I want to use in a particular scene etc.…
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Creating Pixelation VFX

Creating Pixelation VFX For this piece, I will need to create a pixelation effect. I need to do this because, as mentioned earlier, I want my piece to have an early 3D look to it, as they have a bit of a pixelated look to them. Since this will be used in a commercial for…
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