Category: Year 2

Level Design Analysis

Introduction Overall, This will cover various level design principles that level designers use when creating levels for games or the world they are trying to create. Also, This will be analysing a game to see how it has used various principles and how well it has implemented them. Throughout this analysis will be using various…
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Experimenting In ZBrush and Modelling a Face for a Character (Week 1)

For the first week, I was tasked with just trying to experiment in ZBrush and create something in it, and I decided to try and model a face for a human character as this would be useful since the character I am going to create will be human. Firstly, for the base of this project,…
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Introduction to 3D Character Design and Brief Overview of ZBrush’s User Interface

Overall, I will be covering how I came up with the initial designs for my character and how I translated those designs to be made into a 3D model that I am going to make. I will show how I created a model and which tools I used in ZBrush to accomplish this. When you…
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References List For Level Design Analysis

References List Max Pears (2021) Vantage points in #leveldesign are a great tool for us to allow players to see the level and the objective. Helps the players plan and form strategies #gamedev #gamedesign #indiedev [Twitter] 11 May. Available Online: https://twitter.com/MaxPears/status/1392034300288245760 [Accessed 29/10/22] Tommy Norberg (2020) #leveldesign tip of the day! Corners! We want to break…
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Introduction to Blueprints (Week 3)

Setting Up a Blueprint in your Level To set up a blueprint that you want to use in your level, on the top of the UI, there is an icon for blueprints, and when you click on that, it will open a new window which allows you to create blueprints. The first blueprint that I…
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Character Biography/Brainstorming Initial Ideas For My Character

Padlet Version of My Character Biography (All of the stuff written here is the same as the stuff on my Padlet) https://padlet.com/WalkersCrisps/wjsr3hhazehq4qf What is the Aim of this Character?/ Type of Character that I want to create What I want to achieve with the character that I am going to create is that I want…
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References List For 3D Character Design

FikaIeldJOU (N.D.) Uraya Screenshot 1 https://i.redd.it/ywfrrmxd0iy81.png [Accessed 20th of October 2022] Reddit (N.D.) Uraya Screenshot 2 https://preview.redd.it/skoiafr0lem81.jpg?width=1280&format=pjpg&auto=webp&s=7a8ad2e3d4429691ce4909f05887b54e813dbdbc [Accessed 20th of October 2022] RPGFan (N.D.) Xenoblade 2 Zeke and Pandoria Screenshot https://www.rpgfan.com/wp-content/uploads/2020/04/Xenoblade-Chronicles-2-ss-059.jpg [Accessed 20th of October 2022] Xordvalley (5th of October 2022) Xenoblade 3 Artbook Scans https://twitter.com/xordvalley/status/1577444562234232832 [Accessed 20th of October 2022] Chaos;Child Wiki (N.D.) Miyashiro’s…
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Experimenting With Materials On Landscapes (Week 2)

Adding Materials to My Landscape/Creating Materials Currently, my landscape has no materials, so it looks very boring visually due to it having no materials/textures assigned to landscape so I am going to use some of the textures from the starter content to create materials that can be used in my landscape, such as grass, rocks…
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Experimenting With Landscapes (Week 2)

I was tasked with experimenting and creating various landscapes using Unreal Engine. I am going to show the process of how I created these landscapes, such as creating mountains and how I adjusted the height of everything that I created in Unreal in the image down below, you can see the landscape that I have…
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