Category: Year 2

Final Concept For My Piece & The Finished Video

The concept I initially came up with hasn’t changed; however, when developing it, I made some changes to it, such as not just being a general commercial for the console itself. I decided it should focus on one game which is the horror game concept that I came up with earlier, and the reason for…
Read more

Forest Storyboard & Environment

Here is the storyboard for part of the commercial, which will include a forest which will be a made-up horror game for the commercial and the basic idea of how I want the scene to play out, which is that some friends will be on a camping trip and having a conversation around a campfire…
Read more

Creating Fire & Smoke VFX (Week 8)

Creating Fire and Smoke VFX For this week, I was tasked with creating two small VFX In Unreal: smoke and fire. I will include a summary of how I have set up these VFX and their emitters. How I would use this in my environment is that one of these made-up games featured in this…
Read more

Creating a Fog Effect

Another effect I wanted to create was fog in one of my environments. For that environment, I tried to make it look like a horror game such as Silent Hill, so I want to give the environment very dense fog so you won’t be able to see where you’re going clearly, and it makes it…
Read more

Storyboard & Lighting in The Bedroom Environment

Storyboard & Lighting in the Bedroom Environment I drew a storyboard for the commercial I am going to create, and the reason I did this as it would allow me to plan out how I want the commercial to play out, such as what camera angles I want to use in a particular scene etc.…
Read more

Creating Pixelation VFX

Creating Pixelation VFX For this piece, I will need to create a pixelation effect. I need to do this because, as mentioned earlier, I want my piece to have an early 3D look to it, as they have a bit of a pixelated look to them. Since this will be used in a commercial for…
Read more

Asset List/References For VFX

Smoggybeard- Playstation 1 Model (16th of October 2020) https://sketchfab.com/3d-models/playstation-one-cde3de80e796410791b365d2f13c92e6 [Accesssed 7th of December 2022] Poncho – PS1 CD Model (21st of March 2021) https://sketchfab.com/3d-models/ps1-psx-cd-0ea94ab9f9fe4acfb49eabed5a99179d [Accessed 7th of December 2022] Artem P – VHS Player Model (16th of June 2019) https://sketchfab.com/3d-models/vhs-player-dba56aa822254ab7b6be0a6a2735b42f [Accessed 7th of December 2022] Etherlyte – Lava Lamp Model (4th of March 2019) https://sketchfab.com/3d-models/lava-lamp-9a229700b95f44089033c6c9cec0eacc…
Read more

Introduction to VFX & Developing Initial Ideas For My Piece

Overall, I will cover how I created various visual effects In Unreal and the general process of coming up with ideas for the environment/scene in which my visual effects will be featured. This includes a storyboard, animatic and general stuff I did to help develop ideas.  Also, I will show which tools I used in…
Read more

Improving the Sculpt of The Head for my Character (Week 2)

For this week, I tried improving on the sculpt of a head to make it more accurate to what a humanlooks like by using the correct anatomy in ZBrush. Also, for this new model, I have included a neck andshoulders to it. From the front view, you will notice it looks more like a head…
Read more

Introduction To Blockouts and Experimenting with them In Unreal (Week 1)

Introduction Overall, I will cover how I created a blockout of a level using Unreal Engine and how I used various level design principles that I have learnt to make my level blockout more engaging to a player and the tools I used in Unreal engine to help me complete my blockout. What Is a…
Read more