Introduction Overall, I will cover how I created a blockout of a level using Unreal Engine and how I used various level design principles that I have learnt to make my level blockout more engaging to a player and the tools I used in Unreal engine to help me complete my blockout. What Is a…
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Introduction Overall, This will cover various level design principles that level designers use when creating levels for games or the world they are trying to create. Also, This will be analysing a game to see how it has used various principles and how well it has implemented them. Throughout this analysis will be using various…
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References List Max Pears (2021) Vantage points in #leveldesign are a great tool for us to allow players to see the level and the objective. Helps the players plan and form strategies #gamedev #gamedesign #indiedev [Twitter] 11 May. Available Online: https://twitter.com/MaxPears/status/1392034300288245760 [Accessed 29/10/22] Tommy Norberg (2020) #leveldesign tip of the day! Corners! We want to break…
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Setting Up a Blueprint in your Level To set up a blueprint that you want to use in your level, on the top of the UI, there is an icon for blueprints, and when you click on that, it will open a new window which allows you to create blueprints. The first blueprint that I…
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Adding Materials to My Landscape/Creating Materials Currently, my landscape has no materials, so it looks very boring visually due to it having no materials/textures assigned to landscape so I am going to use some of the textures from the starter content to create materials that can be used in my landscape, such as grass, rocks…
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I was tasked with experimenting and creating various landscapes using Unreal Engine. I am going to show the process of how I created these landscapes, such as creating mountains and how I adjusted the height of everything that I created in Unreal in the image down below, you can see the landscape that I have…
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