Category: Level Blockout Assignment

Introduction To Blockouts and Experimenting with them In Unreal (Week 1)

Introduction Overall, I will cover how I created a blockout of a level using Unreal Engine and how I used various level design principles that I have learnt to make my level blockout more engaging to a player and the tools I used in Unreal engine to help me complete my blockout. What Is a…
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Introduction to Blueprints (Week 3)

Setting Up a Blueprint in your Level To set up a blueprint that you want to use in your level, on the top of the UI, there is an icon for blueprints, and when you click on that, it will open a new window which allows you to create blueprints. The first blueprint that I…
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Experimenting With Materials On Landscapes (Week 2)

Adding Materials to My Landscape/Creating Materials Currently, my landscape has no materials, so it looks very boring visually due to it having no materials/textures assigned to landscape so I am going to use some of the textures from the starter content to create materials that can be used in my landscape, such as grass, rocks…
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Experimenting With Landscapes (Week 2)

I was tasked with experimenting and creating various landscapes using Unreal Engine. I am going to show the process of how I created these landscapes, such as creating mountains and how I adjusted the height of everything that I created in Unreal in the image down below, you can see the landscape that I have…
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