Category: 3D Character Design

3D Modelling A Sword

Like before with the shield, I will add a plane to the project so I can start to form the blade part of the sword, and by going into edge mode, I will select the edge on top of the plane and then use the move tool to move it up to make it longer.…
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3D Modelling A Shield

After making mock-ups of some shields, I decided that I wanted to create a 3d model for it as well and to do that, I decided to use Maya for this as I have some experience using that program. I felt making it in Maya would be the easiest way to go about it. Firstly,…
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Main Character Sketches & Expanding on Ideas for Their Design

Initially, I wanted to give my main character armour; however, I realized this would be too complex for me to model and design in the time frame that I have, so I decided instead of giving them a more casual outfit to wear, such as them wearing a basic t-shirt, jeans and possibly a jacket…
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Potential Accessories For The Character & Design

Potential Accessories for The Main Character & Design Before, I mentioned giving my main character a sword as a weapon, however, I never decided on what type of sword it should be, so I decided to experiment with drawing different types of weapons such as Katana, Longsword etc. Also, I decided to draw some designs…
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Painting the Eyeballs & Making Clothes

Painting the Eyeballs Also, for the eyeballs, I decided to paint them in ZBrush as right now, the eyeballs are just blank spheres with no detail to them. Firstly, I changed the material of the eyeballs to toy plastic as this will make it reflective and in the middle, I use the mask tool to…
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Eyes & Nose Sculpting

I originally planned to use this for my eyes for my character; however, since I made it as a different sub tool in ZBrush, when I tried to add and merge it with the rest of the body, it would stick out a bit too much and wouldn’t look natural, so instead, I decided to…
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Mouth & Ears Sculpting

Firstly, with the mouth, I added a sphere to my sub tools and sub-divided it by 4 to start adding the details where the mouth would be. I used the dam standard tool and started with a straight line in the middle of the sphere, and this is where the mouth would be and I…
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Final Blockout & Hand Sculpting

Now I will look at the final version of my blockout it doesn’t include all the details yet due to it being a blockout it just has the basic sculpt of the body, and I created it using Zspheres, as mentioned earlier.   The last thing I  needed to add to my model was the…
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Experimenting With Various Blockout Methods

Currently, I have the head sculpted as shown earlier, now I need to create the rest of the body that it will attach to, and I need to make it try and blend with the head, so it looks like it’s all one body instead of separate parts just being attached to each other. So,…
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Improving the Sculpt of The Head for my Character (Week 2)

For this week, I tried improving on the sculpt of a head to make it more accurate to what a humanlooks like by using the correct anatomy in ZBrush. Also, for this new model, I have included a neck andshoulders to it. From the front view, you will notice it looks more like a head…
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