Category: Game Design and Prototyping

Conclusion For Portfolio of Prototypes Assignment

Conclusion Now that I finished creating multiple prototypes using Unity, I am now going to give my personal thoughts on Unity itself such as the things that are great about the program and the stuff that I personally think that Unity could improve on in the future. Also, I will be discussing how I could…
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Making An 2D Platformer

Here’s a link to the 2D Platformer that i created https://walkerscrisps.itch.io/2d-platformer-prototype What is a 2D Platformer? A 2D platformer is where the player will have to overcome obstacles such as jumping on platforms, defeating enemies and the focus in these types of games is to avoid all of the obstacles and to get to the…
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Making An Top-Down Shooter

Here is a Link to the Top-Down Shooter that I created https://walkerscrisps.itch.io/top-down-shooter-prototype What is a Top-Down Shooter? A Top-down shooter is a shooter that has a top-down perspective which means that the player will be able to see things from the above and the goal in these types of games is to defeat all the…
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Making a Space Invaders Clone

Here is a link to the Space Invaders game that I created https://walkerscrisps.itch.io/an-simple-space-invaders-clone What is Space Invaders? Space Invaders was an arcade game that came out in 1978 and the goal of the game was to defeat all of the aliens that were on the screen and the player could only move left and right…
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Making Cookie Clicker

Link to My Cookie Clicker Game https://walkerscrisps.itch.io/cookie-clicker What is an Idle Clicker Game? The first prototype that I created was an idle clicker game. The most famous example of this type of game is Cookie Clicker and in these types of games, the player will be performing simple actions by clicking or tapping on the…
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Introduction Section For Portfolio Of Prototypes Assignment

Introduction In this, I will be discussing how I learnt to use Unity to create the various prototypes and a lot of the challenges that I had to overcome when using Unity to finish all the prototypes that I started to make using the engine and how aspects of the engine allowed me to create…
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