Category: 3D Asset Design

Making a Vase with Arnold Rendering

I was tasked with creating a Vase and to render that scene using Arnold and I will show you the process of how I did this, firstly I modelled a table that the vase would stand on and created the vase and lastly for creating models I created a plane that would act as a…
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Screenshots/Videos and Renders of My Shuriken Model

This page will contain the orthographic view of my model and a download link to all of my .tif files that contain renders/beauty shots of my Shuriken Model lastly, it will contain a video that rotates around 360 degrees around my model. Beauty Shots by Brannon Walker.zip

Texturing My Model in Substance Painter and Exporting Textures For Use In Maya

Now, that I have imported and baked my model in Substance painter I can now begin to start applying the textures that I want to use for my Shuriken and in the Substance, there are a lot of premade materials that you can use for textures and I will be using these for my textures.…
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Exporting Models from Maya and Baking in Substance Painter

Now, I will be looking at how to export a model from Maya which will allow me to import it into Substance Painter and from there I will do the baking process which is where you bake all the information from the higher poly model into the low poly model that you have created. And…
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Making a Low Poly Model of My Shuriken

Before I show you the process of how I created a low poly version of my Shuriken, I will look at what a low poly is and the differences between a high and low poly model and where you could use a low and high poly model. Firstly, a low poly model is a type…
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Fixing the Smooth Mode Version Of My Shuriken

When I finished modelling my Shuriken in Maya I went to go look at it in the smooth mode which is a preview of what an object will look like when you render it and as you can see in the image below the shape of the shuriken has been changed because it has lost…
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Creating My Shuriken in Maya

Now, that I have picked the concept I am going to use for my hero piece which is a Shuriken and I am going to show the process of how I created the 3D model for my Shuriken in Maya, firstly I will be using a square as the basis for my shuriken and the…
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Moodboard for Hero Asset Ideas

Before I decided to draw any potential concepts for my hero asset and pick the concept I was going to use for the final hero asset I needed to do some planning so I needed to know what type of things I wanted to create for the hero asset that related to the themes for…
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Concept Pieces for My Hero Asset

When designing the various concepts for my hero asset I had to make sure they were related to themes for this project which are a blacksmith and the Edo period of Japan and to make sure they were related to both of my themes I did some research on what type of things they were…
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What is UV Mapping and Unwrapping?

This week I was tasked with UV mapping an object and then unwrapping that object so firstly, I will be discussing what these mean so UV mapping is where there will be a flat representation of the 3D model I have made and with this, it will allow me to apply textures to any model…
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