References List For Level Design Analysis

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References List For Level Design Analysis

References List

Max Pears (2021) Vantage points in #leveldesign are a great tool for us to allow players to see the level and the objective. Helps the players plan and form strategies #gamedev #gamedesign #indiedev [Twitter] 11 May. Available Online: https://twitter.com/MaxPears/status/1392034300288245760

[Accessed 29/10/22]

Tommy Norberg (2020) #leveldesign tip of the day! Corners! We want to break sightlines as often as possible, therefore ALL corners are inherently for a good cause, But corners can also create a great deal of confusion and mess with the mental map of the player. We need them. We love them. [Twitter] 1 June. Available Online: https://twitter.com/the_norberg/status/1267440458747326464

[Accessed 30/10/22]

Tommy Norberg (2020) #leveldesign tip of the day! PLAYER PATHS! This one might also ruffle some feathers.. There are some different versions floating around… [Twitter] 22 July. Available Online: https://twitter.com/the_Norberg/status/1285883371315396608

[Accessed 30/10/22]

Tommy NorbergĀ (2020) #leveldesign tip of the day! FUNNEL BEFORE REVEAL! Think as much about what the player has done as what the player is about to do! [Twitter] Available Online:

https://twitter.com/the_norberg/status/12778620895840051

[Accessed 29/10/22]

Tommy Norberg (2020) #leveldesign Tip of the Day! Landmarks, focal points and breadcrumbs This might ruffle some feathers.. There’s landmarks. and they are only landmarks if they are viewable from other areas than the one u are in. That’s it. [Twitter] 23 September. Available Online:

https://twitter.com/the_Norberg/status/1308872863634599942

[Accessed 28/10/22]

Schell, J. (2008) The Art of Game Design: A Book of Lenses. Burlington, MA: Morgan Kaufmann Publishers.

https://canvas.hull.ac.uk/courses/64173/files/4061678?module_item_id=811219

[Accessed 29th of October 2022]

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