Experimenting With Various Blockout Methods
Currently, I have the head sculpted as shown earlier, now I need to create the rest of the body that it will attach to, and I need to make it try and blend with the head, so it looks like it’s all one body instead of separate parts just being attached to each other.
So, I experimented with various methods that I could use to finish the rest of the blockout of my model; the reason I did this is way I was struggling to find the most effective method for creating a human body in ZBrush, and I wanted to find a method that would be the quickest to achieve the results that I wanted.
Primitives Shapes Method

Firstly, I used the IMM Primitives brush, which, as the name suggests, allows you to draw any primitive shapes that you want in your project. When this brush is selected on the top of the screen, it will allow you to select the shape that you currently want to use, and for the majority of the lockout, I used the spheres and the capsule shapes as for this part, I decided to try and make the legs and these shapes worked perfectly for that.

Zspheres Method
This is the second and the last method that I used, and this is where you use Zspheres, which are just spheres you can drag into your project to start creating the base for a model; for this, I created all the body apart from the head and a neck since I already have that. And you can keep drawing Zspheres onto an existing one, and I started placing the spheres roughly where those parts of the body should be, such as the legs etc.
Also, I pressed the w key when needed as this allowed me to move and increase the length of parts of the body, and this was useful for making the arms and legs. Overall, this method was way faster than using primitive shapes, as you must add each shape manually with Zspheres. You can drag them out in seconds and be done with it.