Conclusion For Portfolio of Prototypes Assignment

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Conclusion For Portfolio of Prototypes Assignment

Conclusion

Now that I finished creating multiple prototypes using Unity, I am now going to give my personal thoughts on Unity itself such as the things that are great about the program and the stuff that I personally think that Unity could improve on in the future. Also, I will be discussing how I could have improved the prototypes that I created using Unity.

Unity’s Strengths and Weaknesses

Firstly, Unity as a program for game development is a great tool as it has a wide range of features that you might want to use for game development however for a beginner it might be overwhelming due to that there is a lot of going on in the user interface of the engine however after a while you learn what each section of the user interface does then it comes very simple to use so when starting out it looks bit daunting but if you keep at it, it will become easier to understand the interface as you keep on using the engine.

 Also, Unity is great because it allows you to develop for a wide range of platforms such as Windows, Mac, Linux, Mobile phones and many more platforms that you will be able to pick from. For example, if you were developing a game for multiple platforms at the same time you would be able to switch between platforms very easily due to all you have to switch platforms in the editor is to the build settings and select the platform that you want to switch your project to.

Sometimes when you update to a new version of Unity it might break a particular aspect in one of your projects so when updating to a new version of the software it’s generally a good idea to make backups of existing project before trying to update that project to a newer version of Unity this way you don’t have risk breaking your project and not being able to go back to the previous version of unity where your project worked fine.

Unity has a massive asset store where you will be able to find a lot of assets that you might want to use in one of your projects so due to there being a lot of assets on the store most likely you will be able to find what you’re looking for also there is a lot of free assets that you can use on the store so you don’t have to worry if you don’t want to pay to use some assets in your project.

Evaluation of the prototypes that I Created

Now, I will be discussing if I had more time to develop these prototypes further such as the things I would have added or done differently, firstly to the top-down shooter that I made currently the enemies are unable to hurt the player and don’t respawn when killed so due to this the player can’t win or lose the game since when the player kills all of the enemies nothing happens so the game can never end so to fix this issue if I were to develop this game further I would add a screen saying that the player won the game like how I did with my space invaders clone.

Also, I would add the enemies being able to hurt the player if they got hit by them and by doing this the game would feel like a real game because the player would be able to lose or win if I added these aspects to this prototype, finally the last thing that I would add to the top-down shooter that I created was a screen when the player got killed by the enemies in the game and from this screen, it would allow the player to restart the level so they can try again and this would function the same way that it did in my space invaders clone.

Next, I will be talking about the 2D Platformer that I created as it currently stands it is very basic as the player can only move around and jump around the level that I created there are no obstacles, due to it having no obstacles in the game such as enemies the game isn’t really fun to play since there is nothing stopping the player so if I were to develop this prototype further I would have added obstacles to the game to make the game more challenging and by adding these the game would have some challenges also the player would be able to lose as well and I would set this up the same way as I did with my space invaders clone.

Another aspect that I would have added to my 2D platformer is animations to the player object as of right now the player character appears to be very static as when they do any action, nothing changes so I could have changed this so they weren’t using the same sprite depending on the action the player did in the game. Also, in the asset pack that I used there were a couple of other assets for when the player character does a specific action such as jumping so if I were to develop this prototype further I would have set up these animations for when the player object does an action in the game so by doing this the player character would look less static and more lively.

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